Monday, August 27, 2007

Wild about Wilder

Movies can teach all of us a lot about story. Billy Wilder, legendary film director, won three Oscars for his screenplays in a storied career. (Two more for direction; like many great screenwriters, he took command of his stories once he got behind the camera.) The Wikipedia entry on him says he was so successful because
Wilder's directoral choices reflected his belief in the primacy of writing. He avoided the exuberant cinematography of Alfred Hitchcock and Orson Welles because, in Wilder's opinion, shots that called attention to themselves would distract the audience from the story. Wilder's pictures have tight plotting and memorable dialogue.
Wilder's best storytelling is all over the map in subject matter, from the wordplay screwball comedy in Ball of Fire to the film noir groundbreaker Double Indemnity to the grit of Hollywood in Sunset Boulevard. Most serious? Alcoholism, in The Lost Weekend, which earned him two of those Oscars. And then there's Some Like it Hot, where he introduced the world of 1959 to the humor of cross-dressing. A hidden gem is Ace in the Hole, where Kirk Douglas growls his way through a media circus of his own creation: he's a reporter -- like Wilder once was -- trying to get back into a $1,000 a week job.

You can see a succinct 90 seconds of his story theory in a film clip on the NPR Web site (Real Player is required). Wilder died in 2002, but before he moved on to the next level of storytelling he left behind his 10 rules of story; nearly all of them can be applied to genre, literature or movies.

(As told to Cameron Crowe:)

1. The audience is fickle.

2. Grab 'em by the throat and never let 'em go.

3. Develop a clean line of action for your leading character.

4. Know where you’re going.

5. The more subtle and elegant you are in hiding your plot points, the better you are as a writer.

6. If you have a problem with the third act, the real problem is in the first act.

7. A tip from Lubitsch: Let the audience add up two plus two. They'll love you forever.

8. In doing voice-overs, be careful not to describe what the audience already sees. Add to what they’re seeing.

9. The event that occurs at the second act curtain triggers the end of the movie.

10. The third act must build, build, build in tempo and action until the last event, and then -- that's it. Don’t hang around.

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Tuesday, August 07, 2007

Mind-meld character and setting

Donald Haass offers a lot of advice on getting your book written well enough to break out in Writing the Breakout Novel. In his first chapter he gives you all the motivation you will need: Scenarios of writers with ongoing careers, already published, but sliding downward. He calls himself the agent who gets the 911 call when the latest novel doesn't get picked up.

That scary scenario is available for your consideration at the Amazon.com Web page for the book, in "Excerpt." But the problems which Haass offers up also have solutions in the book. Amazon's site lets you Look Inside the Haass book, and in a "Surprise Me" click I found this advice on making setting and character merge to lift a book into breakout:
You can deepen the psychology of place in your story by returning to a previously established setting and showing how your character's perception of it has changed. A useful principle for making place an active character [in your story] is to give your characters an active relationship to place; which in turn means marking your characters' growth or decline through their relationships to their various surroundings.
Haass has a good handle on how to do this, since he says it's not as easy as it sounds. "Go inside your characters and allow them a moment to discover their feelings about the place into which you've delivered them."

I've been working on this myself in writing Viral Times. The strongest POV character I've got, my protagonist, returns to his hometown after many years to find it darker, more desperate — or so he imagines.

But enough about that. Try it yourself. Haass has his good book to help in the experiment.